Gpro Driver Oa Calculator Free

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Fair and good points Ben, thanks again! I understand what you are saying about talent and that I will have to sacrifice other traits for it.

But my ideal scenario is to pick a young new rookie driver and use the same one all the way to the very top. And as I don't want my 'lack of' talent, in higher divisions, to be a hindrance for me, I still think that in my scenario, talent is crucial. I know I could just as well use another driver and then switch driver later on but I am planning on playing this game with long term goals, I will have to sacrifice on some other traits that is trainable over time.

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It is sort of more of a reward to take a complete rookie driver and make him progress to the ultimate champion. At least in my head However, I will definitely try find someone with more concentration and stamina as you suggest. If u get a talented driver and train everything else up while gaining ur way to the top, thats pretty much the ideal way of goin about it. I just think that we have to be a bit more realistic about things. Truth is it may take u a few season just to promote to amateur with all the data u need to collect and by then ur drivers oa could exceed 85.

When you first join you are allocated a driver by GPRO. Now more often than not, these drivers arent great, BUT, you can sometimes be handed an absolute gem for free! It is very tempting to ditch that driver in the first race for a higher OA driver, but why not record his stats, run one or two races, see where you finish and make a decision.

In rookie if ur drivers oa is more then 85 u cnt renew his contract and if his contract runs out and his oa exceeds 85 u loose ur driver so i think that carrying the same driver to top is in my opinion is unrealistic but not impossible. Ill tell u what if u do it then ud be one of the best managers in the game.

But u kno what i may be wrong i mean im still new to this so if u go for a highly talented driver ill be very interested to see how u do. No im looking frenetically, only one hour and twenty minutes left until deal time, so feeling a bit stressed. There are no driver with 250 talent with low enough OA scores atm. I am also trying to find in the forum how you calculate the overall rating exactly. It is important he don't have too high OA as I doubt i will be able to advance starting this late in.

The one I already had offered a contract(Coulthard) have OA 78 and I am not sure if I will be able to keep him below 85 until the season ends. Also his Talent is 'only' 219. Must know exactly how OA calculated. They will never tell u how to calculate theyll just say 'foby' which mean find out by yourself. Lol only 219. 219 is alot of talent.

Keepin his oa down is mainly keeping his motivation down and every driver is different but mainly fitness class and tech training will lower his motivation along with losing big time like pitting every lap or gettin ur bank account 15 mil in the red wich i dnt think u wanna do either lol. I couldnt tell u how to 'calculate the rating as im not exactly sure and given the fact that every driver is different there is no exact calculation. Aftr every race depending on how u did some of ur attributes will gain mainly experience, motivation and sometimes stamina and tech insight. If u do well or win a race his motivation may gain about say up to 20 or more with some drivers depending on age, eagerness etc. What iv worked out so far is that for evry 10 points i get in the various attributes itll add 1 to ur oa and likewise losing 10 points decreases 1 point from ur oa but then again my driver is different to everyone elses. When i first joined i had a driver with 237 talent and his concentration was about 120 but he was old and had absolutley no stamina and suffered big time.

Id qualify easily in the top coz of his experience and talent but would place like 20th in the race so for me talent wasnt everything. Lol now I understand why you have been so helpful, you were thinking I was a girl hehe.

My name is Christ ian and not Christen Oh Aussies are great! I played a lot with Aussies on other games over the years and their humor is usually hilarious in my taste. Don't think I ever met an Aussie or kiwi that I didn't like and I met plenty of them. Anyway, after further though I think maybe I should wait a bit before joining a team. We do share info here in this thread so joining a team would be a tiny bit waste of money maybe.

And IF I do it is better we join separate team and get double info to learn from and share here and be better faster. Click to expand.Found out the exact values of what makes you better at setting the car and thought I'd share. As default you are maximum 135 points off when you hit perfect setup. Every point in Tech Insight will reduce it with 0.3 and capping at 250 which means a reduction of 75.

Also, every point in Experience will reduce it with 0.1. Those are the only two driver traits that affects how good you can set up the car. So take 135 - TI.0.3 - EXP.0.1 and you get how many points off a true perfect setup you can maximum be.

Click to expand.How much is his Motivation? You can lower that easily by going in debt hence lowering his OA. As the money will reset anyway it wouldn't matter anything really. I think it doesn't matter.

If you feel you learnt enough of the game to be able to cope with the tougher competition in next class, then I would definitely pay a little extra for a driver with good stats and make sure I advance by playing a solid safe game finishing at the top and not necessarily going for the win every race. Funny I am trying to help i haven't even been racing one race yet lol.

No offense mate, I have been reading the forum constantly for 1.5 days now:.

Anyone else playing the F1 management game at ' target='blank? I was thinking we could get together to share setups, and advice. Later if we get promoted high enough we can form an actual team. I'm in Rookie 4 'Bryan Byrns'. And for those interested, it seems complicated but it isn't so bad. Interpol antics 320 kbps download. I can offer a bit of help for those starting out. If you're familiar with BATracer you should be able to figure this out.

Races are run twice a week, and you can watch them online live. Since you can't modify anything during the race so you don't need to be online while they're run.

I like really like all choices for liveries, Jordan lives again! TIPS: Driver training: Yoga: +6 Concentration -2 Aggression -2 Stamina -8 Motivation Fitness: +2 Stamina -8 Motivation -1 Weight Sports psychologist: +15 Motivation Testing: Some pointers on testing: You pay a flat fee of 1M to get access to the test track before the next race.

You are free to run a total of 100 laps in a maximum of 10 sessions, but you are free to do the sessions when it suits you: for example you could run some test laps, then upgrade your car, test some more, practice/qualify for the next race and then use up any remaining test laps. Edit: You may not test if any part of your car has 90% wear. You run test laps in order to earn test points in 3 categories: Power (P), Handling(H), Acceleration(A). You can set a research priority which will influence the type of test points you will receive. Examples: Running 25 Laps with a Hairpin priority will give 1.8 P, 1.8 H, 14.4 A. Running 20 Laps with a Cornering priority will give 1.4 P, 11.5 H, 1.4 A. Running 10 Laps with a Overtake priority will give 3.6 P, 1.8 H, 1.8 A.

Running 10 Laps with a Setup priority will give 0.1 P, 0.1 H, 0.1 A. Running 05 Laps with a Setup priority will give 0.1 P, 0.1 H, 0.1 A. Running 20 Laps with a Test car limits priority will give 0.4 P, 0.4 H, 0.4 A. Any test points you have will be converted to R&D points during the next race. You can improve the conversion ratio by building a Windtunnel, R&D workshop or a R&D design center.

Even if you don't improve your conversion ratio, you will convert points with 85% efficiency (at least I did last season). Any R&D points you have will be converted to Engineering points during the next race. You can improve the conversion ratio by building a Engineering workshop or an Alloy and chemical lap. Even if you don't improve your conversion ratio, you will convert points with 75% efficiency (at least I did last season). Any Engineering points you have will be converted to Car character points during the next race. I don't know if you can improve your conversion ratio on this.

I am unsure about my conversion ratio; your car character points accumulate over multiple testing sessions but they also degrade by themselves over time. For reference: A level 1 car has 13 P, 13 H, 13 A. The best car I had last season had 61 P, 59 H, 58 A (level 4 overall) coming from L4 Chassis, L5 Engine, L4 Front Wing, L4 Rear Wing, L4 Underbody, L3 Sidepods, L4 Cooling, L4 Gearbox, L5 Brakes, L4 Suspension, L3 Electronics including (3 P, 4 H, 4 A) from 1/3 of a testing session./b. Zekester wrote:I'm kinda lost in this game. Can you guys give me a rundown of some initial choices?

Do I pick a driver? For how long and for how much? How many testing runs? Are you upgrading your car every chance?

I've also had my driver tell me that he was happy with the setup of the car, yet it was seconds off the pace. Your driver overall can only be a maximum of 85 in Rookie. You can spend $$$ on improving your driver, but if you don't get promoted your driver will be reset to 85 at the start of next season (or you'll get a new driver assigned). You start the season with a driver pre-signed for all 17 races. If you want to change out your driver (look for one that is highly rated, but with a low salary and signing) you can. I changed my driver, but that was mostly to try and get his salary lower. I'm not sure if I needed to pay out the previous driver.

Gpro Driver Oa Calculator Free Full

I don't think I did. I never test. In Rookie it seems to cost too much, and everything gets reset if you fail to get promoted to Amatuer. You get billed for every lap you take either in Practice, Testing, or Qualifying. I only upgrade parts when my wear is more than 50%.

Then I upgrade the part to one level higher. Now that I'm a bit short of cash I'm downgrading the parts for free which will give me a part with little bit less wear. The car part upgrades seem to make a huge difference. When I started I was around 13th or so. Now I seem to be able to run in the top 10.

Also, I think if your driver has a crappy technical score your setups will be less ideal. (I could be wrong about this one). Tjgmarantz wrote:Well I'm on the grid. That second Q lap was brutal from the looks of it.

I see you're first, well done This season is gonna be a low-risk, click everything season. Gotta see what works and what doesn't.

One thing though, fuel. How do I figure out how much I need for race distance? In testing it told me how much I consumed but for practice/q1/q2 for Ander, I could see no fuel usage.

How do you figure that out? Your 2nd lap will always be much worse because you're carrying your race fuel load. Plus its raining for Q2 so if you didn't change your tires it will be worse too.

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I'm still working on fuel myself. Basically you need to study your per lap consumption after the race and figure it out from that.

You also need to take account that different tracks have higher or lower fuel consumption rates. It's probably the toughest thing to figure out. I set it to be safe and slow. I didn't think he would go THAT slow From the lap times what od you think is the problem? Not enough testing or just setup? I went testing at Montreal and made the setup so he wouldn't complain there but thinking back, Anders is much probably a circuit that requires more downforce.

Can I rack it up to that mostly? Wrong setup choice? Starting on ets added a pitstop but frankly that's not really my big concern.

Maybe also putting in too much fuel and trying for a 1 stopper? Any tips would help, or even setup sharing info if that's 'allowed'.

So I can see if my figures were WAY off or something. Tjgmarantz wrote:I set it to be safe and slow. I didn't think he would go THAT slow From the lap times what od you think is the problem? Not enough testing or just setup?

I went testing at Montreal and made the setup so he wouldn't complain there but thinking back, Anders is much probably a circuit that requires more downforce. Can I rack it up to that mostly? Wrong setup choice? Starting on ets added a pitstop but frankly that's not really my big concern. Maybe also putting in too much fuel and trying for a 1 stopper?

Any tips would help, or even setup sharing info if that's 'allowed'. So I can see if my figures were WAY off or something Well, I'm pretty slow with my lap times as well (comparitively to my track position). I may have selected the wrong tire (soft instead of e. Did your driver say he was happy with the car setup? I can't remember exactly what my fuel calculations were, but I had figured on about 1.2km per litre. Plus a little extra. However with 5 laps remaining I still have 1/4 tank left.

Tjgmarantz wrote:I'm sure there a combo of everything you mentioned but I think you may be right on parts. I'll upgrade the beast for the next race and see how it goes 5th I think you got, good job Best result so far. Very nice performance, congrats.

For a little while I thought you might even finish on the podium. I couldn't be bothered to properly calculate my fuel consumption and just went with the guesstimate that had worked ok for me in the last race. Inevitably, that resulted in 5 pitstops. Now I have just discovered that you can actually court sponsors. I hope this will bring in enough cash to replace my crappy driver when his contract expires after the next race.

Do you guys have any tips on this? For how long do you usually have to negotiate with a sponsor before he signs with you?

(Called myself 'Jan Timm', Rookie 4). Q: What gets reset at the end of season in Rookie?

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A: In Rookie at the end of each season some of your attributes will be reset, this happens after the promotion/relegation script: Car Levels - all reset to level 1 Facilities - all reset to level 0 Driver - if your driver is above the Overall for Rookie (85) then he will be replaced with a random one Money - will be reset to $30.000.000 Sponsor - a default sponsor is given, other sponsors are removed and all ongoing negotiations are reset Testing Points - all car character points are reset Staff - reset Q: What doesnt get reset at the end of season in Rookie? A: The Rookie reset has no effect on the following: Driver - if below the Overall for Rookie (85) then he won't be reset Team - if you are already in a team your team membership will continue Personal stats - all your stats will remain. Byrns wrote:I'm not sure if set ups are driver specific but this is what got me a 'I'm satisfied with the setup' That was a good starting point, thanks. I had to make some adjustments, probably because I still have some Level 1 parts on my car. I'll be content if the car makes it to the finish line; I have to use up my engine (72%) and brakes (74%) before I can afford to replace them. Tire choice didn't seem to make any difference for the setup, I tested with soft tires and the driver didn't complain when I switched to extra soft, he just picked up 0.5 seconds.